My Games


As an internal Game Jam while I was working at Ebb Software, I developed this couch PvP based on the classical game of Tag. Platforming through the level, throwing a rebounding magnet at each other, and fleeing from an ever-following bomb, are the main player mechanics of this dynamic and simple fun project.

The development of this game took 3 weeks and I was joined by 2 other designers from Ebb Software.


For Frictional Games’ «Frictional Monster Fun Jam 2023», I participated in this small project of a spin-off story in Soma’s universe inspired by Five Nights at Freddy’s gameplay. It is a stealth game where everything is controlled by a PC, and the player has to manage their energy before completing their mission.

This development lasted 2 weeks, and I worked with other 2 junior designers sharing the design and programming.


This is a narrative oriented Survival Horror game, where a terrific and fantastic Cabaret is the centric point of the story. The player incarnates a young girl who has been kidnapped and forced to work in this Cabaret as a ballerina, and that will try to escape from the Madame control.

As my Master’s Thesis, I worked 9 months on this project together with other 14 people from the three Masters of U-Tad.


Orbituno is a casual 2D Idle game which objective is create a self-sustainable energy system around the sun. Using a lone spaceship, orbital physics and various satellites with differents utilities.

As a small 2 weeks project of my Design Master, I designed and programmed a protoype of this game in a group of 4 designers.


Based on cartoons from the 50’s, Traptoon is a 2D joyful metroidvania where onomatopoeias are the main weapons in order to return its colors to the world.

This is a game issued from a month long GameJam where 15 people worked together to bring an idea based on a specific theme: monochrome.


Way Too Late is an Endless Runner about a student who is running late to an important exam, so he have to cross the city the fastest way possible jumping, sliding and even hitting stuff on his path.

This game was my Final Degree Project and it took me 4 months to complete it with the help of a single artist.


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