Way Too Late

Name: Way Too Late

Duration: 6 months

Date: 2020 – 2021

Team Size: 2 (1 designer + programmer and 1 artist)

Genre: Endless Runner

Engine: Unity

My rol: Game Designer; Programmer

Way Too Late is an Endlees Runner, as Super Mario Run, about a student who must travel through a city the fastest way possible dodging obstacles as pedestrians or trash cans, to arrive as soon as possibe to an exam.

Game’s description

In Way Too Late, everything is about speed and movement. Constant movement allows the player to build up speed to move faster, but crashing with obstacle reduce this speed drastically. So the player have to avoid this obstacles by jumping, sliding or even using a bag to hit obstacle so they don’t block the path.

There are various types of obstacles in the city that the player must avoid. Some requieres jumping and other sliding. Not all obstacles can be hitted with the bag. There are pedestrains that move faster than others, like the cyclists ones, that requires the player to time correctly when to jump over them. Because each obstacle behave differents from others and the city is constantly changing, learning and reflexes are keys.

To help the player there are various tools that can be used, but requires the player to stop (then loosing build up speed):

  • Energy Drink: Grant instant speed to the player.
  • Screwdriver: To fix the pc inside the bag. If the bag is too damaged, the player can no longer hit obstacles.
  • Notes: By reading these notes, the player can get bonus points when reaching the exam.

The last one is specially useful because when arriving to the exam class, the punctuation of the actual game is calculated. This take in account the duration of the game (lesser duration means more points), the notes read and the state of bag and what it contains. All this is influence the final score and the player must control them in order to get the highest score possible in the exam.

The city is formed of three zones: student community, metropolis and university. Each zone contains various types of obstacles, some of them that can only be found in that particular zone. During each game, the player must travel through the zones in the same order, but the obstacles are random, so each game is different.

Additionally, shortcuts can be found to help the player. For example, a bus can be found in the metopolis zone. The bus carry the player the fastest way possible, but the player must wait for it to be ready to go. For this reason decision making is also important, because some times the player has to decide wether to wait for a shortcut to be ready or keep running, aiming for the fastest way to reach the exam class.

What I’ve worked on

In this project I designed and programmed the whole game, as well as managed and documented the developement.

Links

Everything related to this project can be found in the following github repository: https://github.com/Thiloparn/TFG. All documentation and download instruction are in Spanish.

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